The exercise in here was to get that "shiny new car" look, like in automotive commercials.
Lights in this scene were displayed to enhanced the car's shapes (light flows with them to guide eyes). Skylight is a Captured Scene from HDRI, the rest are a few rectlights and spotlights to make sure everything about the car looks vibrant, with "character".
Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment.
Assets:
- Car: Truck from City Sample Vehicles - Epic Games
- Floor material: Quixel Megascan Concrete
- HDRI: PolyHaven